The McElroy Family

The McElroy Family The McElroy Family

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The McElroy Family is the channel where you can find all things produced by, you guessed it, The McElroy Family. New episodes of Monster Factory are coming, as well as video uploads of the podcasts My Brother, My Brother and Me and The Adventure Zone, and whatever else we come up with.

Відео

1:51:18MaxFunDrive Day Ten! For The King with Travis!
1:12:19MaxFunDrive Day Two! Visit Cool Town!
MaxFunDrive Day Two! Visit Cool Town!Áhorf 26 þ.8 dögum síðan
2:10The Adventure Zone: Season 4 Trailer
The Adventure Zone: Season 4 TrailerÁhorf 242 þ.8 dögum síðan
1:08:38FMV Quest Reloaded: At Dead of Night
FMV Quest Reloaded: At Dead of NightÁhorf 52 þ.Mánuði síðan
3:47Previously On The Adventure Zone: Fur
Previously On The Adventure Zone: FurÁhorf 51 þ.3 mánuðum síðan
2:01Ratashootie
RatashootieÁhorf 152 þ.4 mánuðum síðan
8:19Taste of Luxury Episode 3: Fashion Show
Taste of Luxury Episode 3: Fashion ShowÁhorf 95 þ.5 mánuðum síðan
7:40Taste of Luxury Episode 1: Cruising
Taste of Luxury Episode 1: CruisingÁhorf 169 þ.5 mánuðum síðan
8:08Taste of Luxury Episode 4: Private Concert
Taste of Luxury Episode 4: Private ConcertÁhorf 69 þ.5 mánuðum síðan
7:10Taste of Luxury Episode 5: Hunting
Taste of Luxury Episode 5: HuntingÁhorf 66 þ.5 mánuðum síðan
6:42Taste of Luxury Episode 2: Spa
Taste of Luxury Episode 2: SpaÁhorf 99 þ.5 mánuðum síðan
1:32Taste of Luxury: Coming December 10th
Taste of Luxury: Coming December 10thÁhorf 65 þ.5 mánuðum síðan
24:42Bake On: Week 10 (Final)
Bake On: Week 10 (Final)Áhorf 11 þ.5 mánuðum síðan
2:41Brainstorming a new intro for MBMBaM
Brainstorming a new intro for MBMBaMÁhorf 198 þ.5 mánuðum síðan
36:37lofi smash mouth radio - beats to relax/study to
lofi smash mouth radio - beats to relax/study toÁhorf 164 þ.5 mánuðum síðan
23:54Bake On: Week Nine (Patisserie)
Bake On: Week Nine (Patisserie)Áhorf 7 þ.5 mánuðum síðan
37:50Bake On: Week Eight (Dessert)
Bake On: Week Eight (Dessert)Áhorf 9 þ.6 mánuðum síðan
6:23PlayStation 5 Unboxing ft. Dr. Sydnee McElroy
PlayStation 5 Unboxing ft. Dr. Sydnee McElroyÁhorf 69 þ.6 mánuðum síðan
41:57Bake On: Week Six/Seven (Japanese/80's)
Bake On: Week Six/Seven (Japanese/80's)Áhorf 12 þ.6 mánuðum síðan
2:32It's Beaver Ass
It's Beaver AssÁhorf 226 þ.6 mánuðum síðan

Ummæli

  • Watching this after listening to the first couple setup episodes is very interesting

  • The Skilled feat gives proficiency in three tools or skills. If you simply allow each system to be considered a tool, then it takes care of itself. It gives the option for players to use their advancement options on the ship if they want.

  • The energy Brennan Lee Mulligan brings to the table is just absolutely over the top and I love it so much.

  • i'd probably do a sort of token system for ship supplies and upgrades that's separate from normal player wealth. tokens are usually earned by completing contracts. a week's supply of food costs one token, a crappy ship upgrade costs five tokens, a nice ship upgrade costs ten tokens, something like that

  • Oh snap Gibi the ASMR queen and my favorite bois playing a game?? My new favorite crossover!

  • Starts at 4:08

  • The Ethersea music in the lead up goes so hard here!

  • Starts at 4:05

  • I was not prepared to see Sweet Gene in action. I watched them make him 7 feet tall but did not comprehend just how large he would be. He made Dwayne The Rock Johnson look like a little boy. I now live in constant fear of definitely-not-gritty finding me in real life. His name is sweet but his slams are deadly.

  • Oh my goodness I need to get caught up in this podcast, I started a year ago and am still in amnesty

  • 9:40 Sorry Juice run that by me again? I think someone has got their Disney dogs mixed up

  • Thank you Clayton. You know what you did.

  • 4:06 - Griffin and Brennan come on screen

  • Did griffin and Justin low key predict Lady Demitrescu or have talk women always been this popular?

  • Watching jIM jELLY fall like a wet noodle repeatedly made me laugh so hard it brought me physical pain.

  • Stream starts around 4:07

  • The only bad thing about this trailer is that now I desperately want this to be a cartoon instead of a podcast.

  • I hear every thought in my head spoken in Travis's reading voice.

  • This is a great pilot eposde.

  • im holding in a big dookie and this video isn't helping

  • The virgin Um, Actually The chad Um, Absolutely

  • Man I hope Griffin holds to his guns on readiness. This is going to be freakin’ awesome if he makes this like a Sunless Sea D&D. I wanna see Cthulhu or somethin crazy!

  • This is an assault on the ears....Imma watch it again.

  • The answer to what’s the underwater analog of “sleeping with the fishes” is “sleeping with the seagulls.”

  • wonderful

  • Brennan is a blessing

  • "Everything you're doing is making it look more like Stephen Fry" 😂 😂 😂

  • Is Brennan the honorary 5th brother?

  • The little quiver of suppressed laughter in Griff's pivotal line... chef's kiss

  • They tapped Keith Baker for Dadlands?! Geez!

  • Can anybody point me towards the "resource die system" that Brennan talks about at 1:09? I can't seem to find it anywhere

  • Griffin did you not know what a RANDOM ENCOUNTER TABLE is?

  • This system reminds me a lot of Edge of the Empire. I think the show will benefit from it a lot. It's incredibly generous to a campaign to give the players a ship that can serve a thousand different functions. A ship is a mobile base; it's a shared living space; it's a powerful-but-brittle weapon in combat; it's your de facto "party HP" because you all die if it explodes; it's an arena when enemies board you; it's backdrop for scenes that take place in transit; it's a shared customization point for the party to kit out and repair and paint cool flames on over time; it's a homework project to repair during town visits; it's an abstracted cargo space PCs can ass-pull items from with reasonable limitations; it's a convient hang-out spot NPC's can stay behind in while the heroes are off doing hero stuff; and of course, it's just a big-ass vehicle that can do big-ass vehicle stuf, like knocking down the sealed doors of an ancient temple ruin. Ships are good. More systems should have ships.

  • I love brennan and also griffin

  • ...el muchacho de los ojos tristes....

  • can people in the comments touch some grass or go back to twitter

  • Clint saying "friend" as Thacker because he's not used to the new character yet :(

  • NEW "Dear Slim" (PRODUCED BY EMINEM) !!!

  • “Nautical story telling”

  • Who is Griffin Mulligan

  • god bless brennan lee mulligan 💖✊🏼

  • You could consider a unique currency for ships like "scrap" for upgrades. If you want to keep it separate from player personal costs.

  • If the PCs are races of underwater and seafaring people, it might be likely that their education and upbringing has taught them a lot about how to fix and pilot a ship. So they could all be on similar grounds when it comes to specializing. If they show an interest in a specific task maybe they can get an item at some point that gives them a +1 bonus to signify their growth. "Dad's lucky wrench: +1 to engine repair."

  • “You’re gunna be walking with the marmots…”

  • This was great...however the BEST max fun drive video would have been dropping that sweet sweet new monster factory video

  • so i've havent started the new season of taz yet and the introduction of this video made me realize that the name of the new campaign is not, in fact, earth sea lol

  • Maybe a player takes shipwright training for increased repair chances

  • Ramming could work with reinforced hull upgrade, or, used for boarding. Greeks did that shit on purpouse.

  • These two together explodes my brain

  • Fishing boat, Skiff, battle ship, galleon, tanker. 4 seater, 10 seats, 30 seats, 60 seats, 100 seats, might be a good way to be.

  • For buying resources for your ship, condider a company allowance. Your ship company basically allowes you X amount of currency to buy readiness, could be ( food, ammo, extra crew) basically a company credit card for resources on a per mission basis. The missions you take have a resource allowance on them, like mission A is to resupply a ship already at sea like a wellerman, so you have a large 10 allowance, but half of that is for the ship you give it to, and mission B is a cargo mission, so you have 4 allowance and 2 allowance for the return trip. That sort of thing

  • A possibility for the ramming mechanic: you could set up attack rolls in fixed zones that define the level of success, i.e. 20 the attacker is unscathed, 15-19 the attacker takes half damage, 10-14 the attacker takes equal damage, <10 the attacker takes 1.5x damage. That way there is a risk involved in using the gambit, but given the correct size matchup or a desperate enough situation it's worth a shot.

  • I desperately need to see sweet gene do the shinsuke nakamura intro

  • Consider playing darkest dungeon for 20 hours to test how much supplies v.s. crew should cost per run. Darkest dungeon is a great economy simulator, where a lot of new players think its good to hire a team, grab as much treasure as you can, abandon the quest and keep the loot, then fire the team, is a good strategy. but in reality, making the team into a successfull party and actually passing quests grants waaay more wealth than this pop n drop loadout idea. Particularly when you consider the pre mission supplies. Like the narrator says, "supplies, paid for now in gold, and later, in blood"

  • One way to make money SUPER effective, is to make losing HP actually hurt. Your hp now recovers at a rate of 1 d6 per week, and doctors are expensive and only avalible on land or very expensive to temporaroly hire for one voyage. Another way to make money expensive, pay your crew. Manning a ship takes anywhere from nine to 100 people depending on the size, and those people expect to be paid at the end of the voyage.

  • Try Pirates101 online mmo also for character class ideas

  • This is so funny because on the one hand, satire is excellent. On the other, my ace sex-repulsed self is like...hmm good tips actually 🤣

  • it’s so funny seeing brennan go to open the show and then realize he’s the guest

  • Hearing Brennan say that specing into the improv DM style was a big thing for him is super validating. I've never been great at the massive prep and always felt like a shitty DM cause of it. Goddamn Brennan you are a gem to DM's around the world.

    • Any good tabletop RPG requires some degree of improv. Responding to your players' interests and ideas is a massive part of the game and sticking steadfast to the rigidity of prepared material railroads and invalidates the decisions of the players more times than not.

  • A cool element for the system destroying weapons could be considering them like a dragon’s breath weapon. Represent reloading them on an insane ship through the dice rather than a set number of turns.

  • 7:10 timothee chalamet

  • God... My two favorite DMs... Together...

  • I really enjoy game design so this isn't so much suggestions for Griffin as it is I enjoy thinking about systems and if I was personally running this system with friends (which like Brennan said changes the design standards). For ramming yeah an attachment that allows you to deal more damage to them than you seems good. Something like a spike on front of the ship that doesn't do very much dice damage but can puncture the hull and cause the hull to go up a tier of being damaged. Also ramming should probably require you to be in position and effect positioning since you have to get right up on em. Either it takes both ships out of position for the round or it puts both ships into a 'close combat' state where certain weapons are not usable (Ex. Any kind of explosive because shooting a missile at something you're touching is a bad idea) and maybe certain weapons are more effective while the ship that did the ramming stays in position. For critical hits another system that would require more work but would give the players more control over their tactics would be to give different weapons different critical effects. Examples A Harpoon that deals low dice damage but has an increased crit range of 19-20 and causes minor damage to the Hull on a crit. A Fireball Cannon that causes the targets sensors to overheat and be damaged on a crit. A Chain Shot that on a crit gets tangled up in the target ships propulsion systems and damages them. A Lightning Bolt that on a crit overloads the engines damaging them and then a very minor wording thing Reload sounds like an active thing but if it happens automatically calling it Recharge might make more sense and then to avoid confusion Charge would become Prime. This system looks incredibly cool and flexible to whatever the DM wants and I think this is the most excited I've been for a season of TAZ since Balance because of it and because Griffin says he wants there to be significant stakes to the point of total failure being a real possibility.

  • If preperation is armor and improv is agility, it's still a light armor class, so remember, just add a touch of armor, the random lists. keep a list of random names behind your dm screen for random npc's, keep a list of five random encounters (goblins, broken wagon, traveling merchant, wolves, trap), keep a list of random small loot, and a list of 3 short encounters that can turn into hour long session quests (stolen treasure, kill monster, revenge) remember the easiest way to get players into a quest is to fuck them up just a little bit to make them blood thirsty. As an example, lets say the characters derail by talking to ramdom npc when you try to push an investigation quest on them, (improv npc name) says theyre sad cause there have been thieves in the streets, characters say that sucks, then leaves cause they arent interested, (make a perception check) PASS CHECK (you let them pass the check) someone is picking gold from you, characters go to stop him, he shoves a dagger in their neck and runs, and now theyre chasing the thief, they get to an alley and the thief is dead and gold is gone, town guard comes in to investigate and they find the party and a dead man, and apprehend, and then the party has to find the real thief or be executed, and BOOM the party now wants to run the investigation quest you had set up at the tavern.

    • @Alfa Polaris gotta be level 20 gm first

    • Improv is a light armor class - unless, of course, you are one of those mythical Monk GMs who know *so much* about the rules and have *so much* knowledge about the world that they can run *anything* without prep or significant pauses to look things up. Probably not a realistic goal. :b

  • SO EXCITED

  • i really love a crunchy mcelroy campaign! from a storytelling perspective, i think dice rolls give you super interesting material to yes and - in a way that creates stakes but also just!! gives plenty of opportunity for goofs. i loved monster of the week but there's just no rolling a 1 on hopping over a fence yk. i can't wait for this season!!

  • Maybe ramming could work by Sacrificing an amount of hull (let’s say 10) to do a d10 of damage to the enemy You sacrifice 10 hull to do 1d10, 20 to do 2d10, 30 to do 3d10, and so on This makes it so that a larger ship (with a larger pool of hull points) is risking less when ramming, but is still sacrificing something- and making ramming a risky strategy for smaller ships to do big damage

  • Gimme dem rules.

  • I wonder if Griffin has played Tharsis.

  • “If your ship ever gets to major damage, you have disadvantage on the roll.” Depending the characters’ means to conduct repairs, I’d even consider having an equivalent to MOTW’s “unstable” effect: complete repair would require some kind of outside help or specific resource, and ignoring it could lead to additional damage and failures

  • On the topic of economy and resource dice, maybe buying resource dice is something you could play around with. So like for upgrades, crewmen, and things like repair kits you would want to buy those separately. But for basic supplies, you could use resource dice. So you would pay money for "supplies", and then if you needed something specific that might fall into that category you would roll to see if you have it. The more money you spend stocking up, the higher the number could be on the dice. I don't know if multiple dice is something you would want, or if that gets to complicated. For instance, if you had two resource dice that were both d10s, and you rolled one successfully making it now be a d10 and a d8, you would want to roll the d10 first. If you were really well stocked though, that's potentially 10 items that the players could conjure up out of their "basic supplies". If we were using basic DND gold as a template, I think 20gp would translate to one d2 (also known as a coin). So if you spent 20 gp on "supplies" whether or not you had rope would be a coin toss. 40 would be 1d4. 100 would be 1d10. 200 would be 2d10. This certainly wouldn't cover everything you would want to buy for a journey, but if spending gold this way also increased your readiness, it now has two gameplay implications, so there's more reason to spend your gold. If the players are being charged for food, paying the crew, perhaps paying off their ship, buying Intel, and spending money in this manner on "supplies", they would have a lot to use their money on. I think food, crew, Intel, and supplies should all increase their readiness score. Perhaps even what state their ship is in. Maybe a big upgrade comes with a readiness bonus attached to it. They would also have plenty to save up for. Beyond just ship upgrades, you have your traditional DnD incentives as well. Armor, weapons, magic items, and potions would all be on the table. Having to balance all that would make the preparation stage of the game much more meaningful. I would worry that they might get to a point where they are permabroke, and can't successfully complete a mission due to low funds, but you did say you want failure to be on the table. Also, you could introduce a shady character who would loan them money, but who you really don't want to be in debt to. The only downside I could see to managing supplies in this way is that you players could roll a lot of 1s, and not be able to use any supplies even if they did stock up. Narratively though, you could just say that the supplies they did buy had already been used by the crew.

  • I like the separation between the characters themselves and the ship-based actions. Very reminiscent of the crook-crew dynamic in _Blades in the Dark_ , allowing individual characters to do their own things while still letting them come and go from the overarching crew without breaking/ disbanding said crew...

    • Blades in the Dark is fantastic, one of my best loved RPGs out there right now.

    • I really wanted to recommend Blades in the Dark to Griffin! It has a crew system that upgrades in a way that might be good inspiration for Griffin's ships.

  • Super interesting to hear how their own unique DM styles compare, and how all that knowledge halts with the screaming of a cat

  • I still remember going to see Dadlands live before I even knew who Brennan was. Now I've binged everything he's ever done and every episode of TAZ and even Naddpod. I still have those tickets to the Balboa theater up on my wall. <3

    • @Alex Dennis It's excellent! Hoping Brennan and Molly finish it one day. It got me into Molly's other stuff and then her wife Noelle's (who directed an amazing cartoon recently). The beans don't stop coming!

    • Have you read Strong Female Protagonist?

    • His brain is so good. There's some real good beans in that brain.

    • Dadlands was my intro as well!

  • Brennan Lee Mulligan AND Griffin McElroy? Who's next, Brian David Gilbert?

    • Don't do that to me. Don't give me hope.

    • @Mason Shucart the WHAT

    • If you haven't seen the Dimension 20 live show with BDG I highly recommend it.

  • I would really recommend Griffin look at the 3rd party D&D book Dark Matter. It has a set of rules for space ship combat and I feel like a lot of the concepts could be applied to the things that Griffin discusses in this video.

  • My top two DMs! Love to listen to these guys talk shop.

  • Stream starts 4:05

  • Just use some flex seal it'll be fine